Hello! I'm Andrew Chambers, a versatile composer and producer specializing in videogame music, both orchestral and electronic. With a strong foundation in music theory and orchestration, I create immersive and unique soundscapes, and place a heavy emphasis on melodies and textures. In my compositions I often blend acoustic and electronic elements together, stretching and distorting sounds in new and interesting ways.

I draw influences from a diverse range of sources. Classical composers such as Ravel, Rachmaninoff, and Philip Glass have greatly inspired me. Additionally, quintessential game soundtracks like Ocarina of Time, Skyrim, and Bloodborne have left a lasting impact. Furthermore, I find inspiration in electronic artists like Thom Yorke and industrial techno like Paula Temple.

I am deeply passionate about the art of composing and the power of music to tell stories and evoke emotions. Working with videogame developers allows me to combine my love for music with interactive storytelling, creating immersive worlds for players to explore. I take pride in my flexibility as a composer, allowing me to collaborate effectively with developers to bring their visions to life.

Thank you for taking the time to learn about me and my work. Please feel free to browse through my portfolio to listen to samples of my compositions. If you're a video game developer looking for a dedicated and versatile composer, I would love to hear from you. Let's create something extraordinary together.